His first 2 abilities don't need all that much to become good skills now, but his 3rd and 4th need heavy tweaking to work better together. Yeah, the changes he got were babysteps in the right direction. Add on top of that the complete removal of the charge mechanic on both his 1 and 4 and increase grab radious and tentacle ammount based on range and strenght and he will be great.ĬC, some form of armor strip and some solid damage along with being able to move AND use his undertow to avoid damage. TBH if his one pull enemies instead of pushing them, that enough would be a GREAT change. Shave a second off the cast time of his 4 to accommodate the animation wind-up after finishing casting, allow us to roll/slide out of Tidal Surge as the cherry on top, and we're golden □ Imo, I say replace his 1 with his 2, move 3 to 2, replace 3 with 1-but as a new ability akin to Photon Strike-and keep 4 where it is, just with some form of damage ramp-up over time. Maybe something akin to Vauban's Photon Strike in that regard, only maybe some sort of water/harpoon. Not to mention the impact of it throws enemies outside of the barrage lol. just no point to it really, even with the augment. The only thing about him I feel needs a rework is his 1. I say 'better' because the lifted status isn't great either and needs looking at again. Also all around 'better' than his 1 with the augment. Currently I've subsumed Caliban's Wrath ability in place of Barrage since it affects enemies caught in Tentacle Swarm, making his 4 do more damage. His 4 needs a second shaved off its cast time along with some form of damage scaling/ramp up. Personally I don't think he needs a complete rework (unlike Inaros), just some tweaks here and there. He's gone from a stationary frame (which in a game all about movement/pressing forward was imo his biggest drawback) to keeping up with the likes of Gauss □ □ That's now essentially been taken care of and made Tidal Impunity a must-have imo. One of the gripes I had with him was despite being able to use it in Undertow was the crazy energy costs in doing so. Have you tried Tidal Surge changes ? What do you think about it ?ĭefo a nice change. It's a little thing, but it gives me hope that DE will soon give us a complete Hydroid rework (just the same way they did with Zephyr : they first made some changes on Airburst and then they made a complete rework on her abilities). Now, we are able to go around all the Eidolon Plains with very low (or even none) energy cost. This means that with Zenurik's Energy Dash, which restores 5 nergy/sec for 30 seconds, you can spam Tidal Surge for 30s and gain energy at the same time. With some Efficiency, this ability can cost 6 energy points and a recast costs only 3 energy points. Recasting the ability to change directions will now do so seamlessly while in Tidal Surge form (Hydroid will no longer pop his head out in between casts).įixed spamming Hydroid's Tidal Surge causing the wave FX to stick to Hydroid permanently.Įven though it's a light rework, it lets Hydroid spam TIDAL SURGE much easier, and with the revisited Aument Mod TIDAL IMPUNITY, the cost of this ability is reduced from 50 to 15 (on the patch notes they say it's from 25 to 15, but Tidal Surge costs 50 and not 25). Reduced the cost of a second Tidal Surge cast by 50% while in Tidal Surge. However, the new access bill excludes areas where " no passable shore exists, nor on land above the vegetation line, or on lawns, rocky cliffs, sea walls, or other legally constructed shoreline infrastructure.Hydroid’s Tidal surge can now be canceled early by jumping (similar to Lavos’ Vial Rush). The bill throws away the old boundary, the mean high tide line, which was not a meaningful marker and allowed property owners to block wide swaths of the coast. The water line standard does not count when there is a storm surge. His quest? Walk RI's entire coast- But private property and blocked access are a challenge And if there is no visible line at all, the water line prevails. If there are two lines, then the line closest to the ocean is the one that is counted. The compromise bill that passed, S 417, lets people exercise their "shore rights" up to 10-feet landward of the visible high tide line, either a line of vegetation, scum, shore objects, or other markers. Access is 10 feet from the 'recognizable high tide line' Dan McKee to become a law, assuming he does sign it, it creates new rules for access to the shore. While the bill still needs to be signed by Gov. PROVIDENCE − The General Assembly on Thursday passed a compromise bill to secure the right to shoreline and beach access, already expressed in the state's constitution.
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